UXCam captures screens automatically. The default names of the screens are downloaded from your app. If you want to name them differently, go to a particular screen and edit it by clicking on the pencil icon next to the screen name:
If you have a few screens captured under one, you can separate them with the Tag Screen Name API.
The Following table shows the minimum versions of XCode you need to have in order to work with the specifics versions of the iOS SDK.
|iOS SDK Version||XCode Version|
*Apple stopped accepting apps built with XCode 11 from the start of April 2021, so an update is definitely recommended.
It is possible, please keep in mind you would lose most of the functionalities such as the tagging of the screens, sending events, obscuring sensitive data, etc.) It's not a recommended setup.
The sizes of the SDK for both Android and iOS are the following:
- Android : 250KB*
- iOS : 200KB - 800KB*
*This of course depends on the version of iOS that is being targeted as well as what other frameworks are already in the app.
We make sure UXCam does not impact app performance as:
- Video recording is done on a background thread to maintain app responsiveness.
- Recordings are uploaded when the app goes into the background to ensure no impact is made on the bandwidth during runtime of the app
- You can opt to upload the recordings only when the device is connected to a WiFi network. Doing so will save the recordings on the device and upload them to the dashboard when the device is connected to Wifi.
The network bandwidth of a session is dependent on device size and the length of the recording.
An average 1-minute recording of a session takes 100KB data.
Updated about 2 months ago